LOBBY COORDINATOR / PROTOCOL 1
Observe the multiplayer backbone
This read-only monitor reports service health and compatible public lobbies. It does not reserve a player slot, receive a ROM, or run the game.
- Runtime
- Cloudflare workerd
- Storage
- SQLite Durable Objects
- Transport
- WebSocket relay
- Actions
- Native game UI
PUBLIC DISCOVERY
Compatible listed lobbies
Sanitized occupancy only—no player names, settings, addresses, or capabilities.
- Checking for listed lobbies…
PLAYER ACTIONS
Create, Find, and Join live in the native game UI
The iOS client owns player intent, holds its one-time capability in memory, binds the game socket, and renders the 2–4 player lobby inside the game experience.
BOUNDARIES
What this monitor does not expose
- No ROM or game asset transfer.
- No private room discovery.
- No capabilities, settings, or network addresses.